SKP Drugs

SKP Drugs SKP Drugs SKP Drugs
  • SKP Drugs
  • SKP Drugs
  • SKP Drugs

This item is free.

Add to Basket

SKP_Drugs – Drug & Hallucination System

Stubby Knee Productions

A fully standalone drug system built for RedM / VORP.

This was made to replace the typical “press item → screen effect” style scripts.
Each drug has its own timing, behavior, and randomness so it actually feels different every time you use it.


Core Features

  • Onset delay before effects kick in

  • Full trip phases (onset → peak → comedown)

  • Good trips / bad trips (randomized)

  • Configurable timing in seconds

  • Modular effect system (easy to expand)

Trips don’t happen instantly and they don’t play out the same way every time.


Hallucination System

Instead of just visual filters, the script spawns actual hallucinations:

  • NPCs (hostile and non-hostile)

  • animals

  • “watchers” that follow or stare

  • random pass-by characters

  • rare events that appear and disappear

Some hallucinations do nothing, some are aggressive, some are just there to mess with the player.

All hallucinations are client-side only, so they don’t interfere with other players.


Extra Systems

  • Audio hallucinations (random, not constant)

  • Out-of-body / clone-style moments

  • Memory-style hallucinations (reusing nearby models)

  • Perception tricks (size, movement, timing feel off)

  • Rare “one-off” events to keep things unpredictable


Included Drugs

  • Joint

  • Opium

  • Heroin

  • Meth

  • Cocaine

  • Peyote

  • Ecstasy

  • LSD

  • PCP

  • Mushrooms

  • Ketamine

Each drug has its own setup and feel.
Some are light, some are heavy, some are chaotic.


Config

Everything is handled in config.lua.

You can adjust:

  • onset time (seconds)

  • trip duration (seconds)

  • comedown time

  • effect combinations

  • good / bad trip chances

  • hallucination behavior

Adding or removing drugs is just copying/editing a block.


Multiplayer Behavior

  • hallucinations are local to the player using the drug

  • other players won’t see fake NPCs or animals

  • they will see physical effects like:

    • stumbling

    • ragdoll

    • movement changes


Requirements

  • RedM

  • VORP Core

  • vorp_inventory


Notes

  • Fully original SKP script

  • Built to be modular and easy to expand


This is meant to feel unpredictable and a bit different every time, not something players get used to after one use.

RP Server: https://discord.gg/2b9XNJ6ZPE
Dev Server: https://discord.gg/j6EkxwHkVS